- bdog4n20: File Information ----------------------------------------------- 04.10.2003 ---
               Title : Four'n'Twenty
            Filename : bdog4n20.pk3
              Author : Geoff "Black Dog" Gole
       Email Address : geoffgole@hotmail.com
           Web Sites : Nup.
   Previous Releases : bdog3dm1 - Q3 DM.
        Installation : To install, simply unzip and place bdog4n20.pk3 in your baseq3 
                       directory wherever you installed Quake3:Arena.  The map should now 
                       be accessible by typing "\map bdog4n20" at the console without the quotes.
                       After that it's traditional to run around shooting things and stuff.
    Acknowledgements : cha0s for being silly enough to do a "twenty visible brush" mapping bash. :) 
                       Gom Jabbar for providing a nifty stat tool for official brush countage.
                       (http://www.kernzerfall.de/spiel/q3mapstatc/q3mapstatc.v0.4.zip)


- Play Information -----------------------------------------------------------------------
         Player Base : I'd go with anything between 2 and 6.
           Item Load : SG, PG, RL, RG, YA, MH.
               Notes : Four weapons, twenty visible brushes. :) The gameplay is lame, but what do
                       you expect from a twenty brush map? I've had some entertaining moments 
                       introducing bots to the pleasures of the void, anyway.

- Construction ---------------------------------------------------------------------------
            Textures : q32thecoretxtset2 by Kris "Idolator" Hagedoorn [idolator@planetquake.com]
             Brushes : 145 total, 20 visible.
      Editor(s) used : GTKRadiant 1.4.0, q3map2toolz 0.6.4, q3map2 2.5.8

- Copyright / Permissions ----------------------------------------------------------------

 * You MAY: 
- Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave 
the contents unaltered and include this text file, also unaltered.

 * You MAY NOT:
- Decompile or reproduce the BSP as a base to build additional levels.
- Commercially exploit this file or its contents in any way.